The Knowledge Adventure software accomodates all students in subjects across the board. Students from toddler age to age 12 can find programs that appeal to their stages of development. While this software mostly appeals to students who are visual learners, this computer software also utilizes tangible skills for hands-on, kinesthetic learners.
An example of how this software incorporates learning reinforcement is the drill and practice math game. This math game requires previous math skills and knowledge to perform an assigned task. Problem solving is also a factor, because students must approach an academic situation with different perspectives to solve the problems assigned. The concept development is naturally existent because the student is spending time playing a game that includes the concept material.
The name of the company is Knowledge Adventure, and the company has been producing materials since 1991. They produce MathBlaster and JumpStart, two leading games in online learning technology.
No comments:
Post a Comment